Modify the program to render the scene's color, normal, and world position data into different render targets. Users can modify the .properties
file to add render targets to the pipeline.
Additionally, edit the post-process
shader to render four render target textures: iRTBuffer0
, iRTBuffer1
, iRTBuffer2
, and iDepthBuffer
. This shader program is used to render a full-screen quad after collecting all the scene data.