Distance / Length
Task
Try to fill pixels in red that are within 0.25 of the texture center in normalized coordinates.
Theory
The length Function
The length function in GLSL calculates the Euclidean length (magnitude) of a vector.
Function Signature
float length(vec v)
It takes a single argument, which is the vector for which you want to calculate the length.
Example
vec3 vec = vec3(2.0, 4.0, 4.0);
float vecLength = length(vec); // will be 6.0
The distance Function
The distance function in GLSL calculates the Euclidean distance between two points or vectors.
Function Signature
float distance(vec p0, vec p1)
It takes two arguments, which are the two points or vectors between which you want to calculate the distance.
Example
vec3 p0 = vec3(1.0, 2.0, 2.0);
vec3 p1 = vec3(4.0, 2.0, 6.0);
float dist = distance(p0, p1); // will be 5.0
Interchangeability
The length and distance functions are interchangeable:
length(p1 - p0) = distance(p0, p1)