uniform vec2 iResolution;
void main() {
// Normalized pixel coordinates (from 0 to 1)
vec2 uv = gl_FragCoord.xy / iResolution.xy;
vec3 red = vec3(1.0, 0.0, 0.0);
vec3 black = vec3(0.0, 0.0, 0.0);
vec3 blue = vec3(0.0, 0.0, 1.0);
vec3 green = vec3(0.0, 1.0, 0.0);
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
}