Time - Built-in functions - Shader Learning

Built-in functions

Time

Task

Animate the attached character's mouth to smoothly open and close using the iTime uniform in the shader. The upper jaw should start opening at a Y coordinate of 0.3 in normalized device coordinates and reach its maximum opening at 0.675. Remember to adjust the time multiplier to 2 to control the speed of the animation.


Note: consider using the sin or cos function over iTime to loop the animation.

Theory

The iTime uniform in the fragment shader provides the current time in seconds since the start of the application, which can be used to control the timing and speed of animations. By adjusting the time multiplier, the speed of the animation can be increased or decreased to achieve the desired effect.


Here are some examples of how it can be used:

  1. Color animation. By using the iTime uniform to control the color of an object, you can create a pulsating or fading effect. For example, you could use iTime to smoothly transition between two colors over a set period of time.

  2. Texture animation. You can use iTime to animate the texture coordinates of a texture, creating a scrolling or waving effect. This can be useful for creating water or fire effects.

  3. Distortion effects. By using iTime to control the distortion of an image or texture, you can create a wavy or rippling effect. This can be useful for creating heat distortion or underwater effects.

Overall, the iTime uniform in a fragment shader provides a powerful tool for creating dynamic and visually appealing animations and effects.