Write a shader program that divides the screen into two equal parts. The origin of the left part is at (0.25, 0.5)
, and the origin of the right part is at (0.75, 0.5)
. In the left part, display the cosine of the angle between the positive X-axis and the vector directed from the origin to the current pixel position. In the right part, display the sine of the angle between the positive X-axis and the vector directed from the origin to the current pixel position.