Vector Types
Task
Create a vec4 (GLSL) or float4 (HLSL) variable called color and use it as a pixel color.
Use the following components:
first element:
1.0second element:
0.3third element:
0.3fourth element:
1.0
Theory
GLSL
In GLSL, vec is a data type used to define vectors. Vectors are groups of scalar values (like float, int, etc.) organized in two, three, or four dimensions. The vec type is followed by a number that tells how many components it has.
Common vec types in GLSL:
vec2: a 2D vector with two values.
vec3: a 3D vector with three values.
vec4: a 4D vector with four values.
You can use vectors to represent positions, directions, colors, texture coordinates, and more.
Defining a vector in GLSL:
vec3 position = vec3(1.0, 2.0, 3.0);
HLSL
In HLSL, the equivalent vector types are named float2, float3, and float4. They serve the same purpose: representing multi-component data such as positions, colors, normals, and texture coordinates.
Common float types in HLSL:
float2: two-component vector
float3: three-component vector
float4: four-component vector
Defining a vector in HLSL:
float3 position = float3(1.0, 2.0, 3.0);