Procedural Sky
Task
Tweak parameters, explore how different noise layers interact, and see how procedural techniques bring skies to life
Theory
Procedural sky rendering uses mathematical functions to simulate the sky in real time - no textures required. Instead of loading cloud images, we generate them dynamically using noise and gradients.
Core Concepts:
Noise functions (like Perlin or FBM) create organic cloud shapes and movement
Gradients simulate atmospheric scattering and horizon color
Time-based animation makes clouds drift and evolve naturally
This technique gives full artistic control, adapts to any style. Perfect for games, simulations, or just shader fun.