Dive into the world of advanced rendering techniques with OpenGL 3, where you'll explore the powerful capabilities that bring modern graphics to life. You'll gain experience implementing techniques that improve the visual quality and performance of your graphics applications.




What you'll learn
- Take advantage of the advanced features and capabilities of OpenGL 3.
- Render to multiple textures simultaneously, enabling complex effects like deferred shading and post-processing.
- Efficiently handle multiple light sources and complex lighting models.
- Implement realistic reflections, adding depth and realism to your scenes.
Why is this important?
These techniques enhance visual quality, optimize performance, and add realism to scenes, making them more immersive and engaging. By gaining greater control over the rendering pipeline, you can implement complex effects and custom shaders tailored to your needs, ensuring your projects stand out in the competitive field of real-time graphics.
Need Help?
If you encounter any questions or difficulties during the course, we are always ready to assist! Reach out for support and ask questions in our discord channel, and we will respond as quickly as possible.
Ins and outs
not done
Blending
not done
Blending - Addidtive
not done
Screen-Aligned Billboards
not done
NDC in perspective projection
not done
Soft Particle
not done
Multiple Render Targets
not done
Reconstruct Position from Depth
not done
Deferred Shading
not done
HDR
not done
Linear Fog
not done
Exponential Fog
not done
Height Fog
not done
Camera Height Based Fog
not done
Screen Space Reflections
only Pro
SSAO
not done
Depth of Field
not done