This module is designed for users who want to learn how to visualize water effects in computer graphics. You will explore different techniques for simulating water surface using fragment shader. Each topic includes theoretical material and practical tasks that can be completed directly on the website.



What you'll learn
- how to use fragment shaders to create wave patterns and animations.
- techniques for simulating water surfaces.
- explore the physics of wave interference and how it affects water simulation.
- understand and apply the Fresnel law to simulate realistic reflections and refractions.
Why is this important?
A solid grasp of different simulation techniques and the physical laws behind them is fundamental for creating high-quality, realistic, and efficient visual effects in computer graphics. It empowers developers to produce visually stunning and technically sound work, enhancing both their projects and their professional capabilities.
Need Help?
If you encounter any questions or difficulties during the course, we are always ready to assist! Reach out for support and ask questions in our discord channel, and we will respond as quickly as possible.